Posts

MOMI

The demo in front of the computer screen was a short introduction to the concept of creating sound in a movie. The goal of the demo was to demonstrate how foley and other audio created outside the shooting location of a film can be added in post production to build a more realistic environment. In the demo, a scene of Titanic was stripped of all its audio and played. After the first viewing, one audio track was inserted. After that viewing another one was added and so on. By seeing the progression of the audio tracks come into the scene we saw the scene become more lifelike. During the demo we learned that some of the foley audio wasn’t even a recording of what the audio was supposed to match on the screen. For example, a recording of an elephant was used as audio for parts of the Titanic ship falling apart. During the tour, we saw a progression of how cinema was consumed and changed historically. The first being by watching a silent movie at a theater with an on location pianist to cr...

Scene Analysis (Reservoir Dogs)

In this scene, Nice Guy Eddie is trying to understand Mr.Orange’s side of the story of what happened while he was away from the warehouse. In conversation, we cut back and forth between Nice Guy Eddie and Mr.Orange with Mr.Orange, coming close to being exposed as the rat in the operation, at a high angle implying powerlessness. Nice Guy Eddie, having all the power in this interaction, is shot at a low angle implying power. What’s also important to note in this interaction is that Mr.Orange is always shown closer than Nice Guy Eddie because at this point in the movie we know Mr.Orange to be the rat and we need to see his face react to the climax of the film’s story. We see Joe enter the scene in a wide shot giving us the same view everyone else in the warehouse would of had of someone entering from afar. When Joe accuses Mr.Orange of working for the LAPD, Mr.White steps in and talks Joe into thinking differently. The camera cuts between shots of an over the shoulder shot of Joe talking...

My Interview with Intzar

Soundscape - Times Square

The predominant sound of Times Square is the overlapping noises of pedestrians talking, all at different pitches and they mess well together. People speak and none of the words can be made out. Sharp routine noises of cars breaking and honking at people crossing the road last minute with heavy footsteps. Bike bells ring and fade out as bicyclists zooms by. Street vendors speaking to their customers over the loud noise of their food truck engine. Music casts down from restaurant’s speakers and blocks out all other noise temporarily and then it fades away. The bike bell ringing and the honking of car horns are mean’t to draw our attention and its constant repetition in noise makes Times Square a very hectic area to be in. The noise of pedestrians and that of the cars embodies what Times Square is, a flooded tourist area with lots of traffic. The sound is unique to the location.

A Walk Through Central

A Walk Through Central from Emil Boche on Vimeo .

Artist Statement

                   I've always been interested in the technical aspect of filmmaking and always had a particular liking to the process of editing and setting up shots. I enjoy making pieces that flow with continuity and that contain shots that have a purpose in telling the story. You can set up a shot in many ways to convey different types of meanings in regards to what is happening in the piece you are filming. It's my desire to make sure that everything I shoot has a reason to be shot. I also pay close attention to editing and would like that every cut I make has purpose in regards to the pacing of a scene and anything else that helps tell the story of a project. It's a strong belief of mine that every shot and editing choice should contribute to moving the story forward.                   I'm influenced by many directors such as Antoine Fuqua, Jean-Luc Godard, Martin Scorsese, Wes Ander...